Client patch for the dystopian tactical multiplayer shooter which adds several new maps, tweaks balance and fixes bugs.
Changelog:
- Added map nt_dusk_ctg.
- Added map nt_oilstain_ctg.
- Added map nt_pissalley_ctg.
- Added map nt_redlight_ctg.
- Added map nt_threadplate_ctg.
- Added map nt_vtol_ctg.
- Added map nt_bullet_tdm.
- Map changes to nt_engage_ctg.
- Map changes to nt_ghost_ctg.
- Map changes to nt_isolation_ctg.
- Map changes to nt_rise_ctg.
- Map changes to nt_subsurface_ctg.
- Map changes to nt_tarmac_ctg.
- Fixed various map exploits.
- Fixed various bugs and errors.
- Load outs Rearranged.
- SRS has increased Zoom-in, Slower RoF.
- MPN is now silenced.
- Removed M41l.
- Added M41S.
- Murata Shotgun RoF increase
- Milso is now silenced.
- Various Weapons were rebalanced.
- Increased chat lines, 18 from 6, and increased time chat stays.
- In chat, people who are dead have a [DEAD] prefix.
- Fixed erroneous enemy beacons in ghost scan.
- Weapons are now lowered when on ladders.
- Squad mates distance is now displayed in crosshair-over context.
- Team icons are now over heads and opacity increased for non-squad mate icons - squad mate icons are bigger.
- Fixed bullet damage/penetration bug.
- Grenades and detpacks no longer collide with players (fixes issue where you could place a det pack in a player to immobilize them).
- Removed "unconnected" from death notifications.
- Moved squad keys to F5-F10 and added "slot" commands for server plugin support.
- Add round start/end events for server plugin support.
- Teams locked to 16 players max.
- Changed team kill/grief punish to 1 minute ban and kick.
- Added neo_teamkill_punish cvar.
- Added neo_ competitive commands.
- Knife exploit fixed.
- Assault and Support classes can no longer bunny hop speed exploit.