Red Alert 3
This Command & Conquer: Red Alert 3 patch offers improvements to the multiplayer game invite system.
This patch updates Battlecruiser Millennium to version 1.09.01.
v1.09.00 - 06.02.03
* Added IA galaxy map galaxy_map_links_ia1.jpg to docs\appendix\images\maps.
* If you go to MISCON and attempt to LOG OFF while running an IA or TA scenario, you will
now return to the game instead of only being allowed to exit entirely. Previously, you
could only return to the craft by first going to
another sub system e.g. Logistix.
* Navitron will no longer display the main galaxy map in IA/TA scenarios, since they take
place in a different galaxy
* Restricted the station's ability to have extremely high quantities of items
* Revised orders menu so that access to all assets is now possible regardless of where the
AE is located. Previously the Tacops shuttles menu could not be used to launch a shuttle
if the AE is not aboard the CC. This was reported as a bug. Its not. Thats how it was
originally designed to work.
Also, a problem was reported in which if the AE was assigned to an OC in a launched
shuttle, on quit/restore, the Tacops waypoint orders menu only listed orders for the OC
regardless of the craft selected. This is not a bug.
Basically the waypoint menu is showing options valid for the SC (for example it shows TOW
which is not a valid OC option), however the AE is located in the OC and the startup code
is using the asset (OC) that the AE is currently located in to create the menu and not his
primary asset (CC). As the OC has no OC/FC/SC/DRN assets of its own, no orders that relate
to these craft will be added to the orders menu. This occurs when the game is restored and
the player is not located in his primary asset. The menu revision above should alleviate
this confusion but it may cause other quirks elsewhere e.g. trying to order a unit that is
invalid or in a completely different region.
* Introduced special handling so that TER/MIL and TER/INS station captures work more
reliably. Someone reported that EPs and medals were not awarded for capturing stations.
This is false. As the manual indicates, EPs and medals are only awarded for the capture of
hostile stations. In the case of TER/MIL and TER/INS, because the Insurgents are a special
case caste, sometimes EPs would not be awarded in some cases. Also, as the EP.HTML file in
the appendix indicates, medals for station captures are only awarded if you are playing as
TER/MIL, TER/INS and TER/EAR.
* The commander career now has access to the illegal items list in Tradcom
* Updated appendix files airdefense2.html, cruisers.html, transports.html
* FIXED: If you attempt to tow a unit when there is no power to launch control and cannot,
when you turn power on to launch control and try again, the tow operation will fail. What
was happening is that after the message "LAUNCH
CONTROL NEEDS POWER" message is displayed a further message: "RECOVERY
FAILED" is queued. This message had a zero display time, which is used when asking a
question. But no question was issued with this message.
The consequences of this situation are:
1) the message is never seen
2) the message remains locked in the message channel (waiting for a response)
3) the icon representing the person asking the message will remain on the display
4) further messages from the person are queued but never seen The deadlock is cleared when
the message queue is flushed.
* FIXED: If you accessed Logistix from Tacops, selected the SC icon and then select the
CARGO icon (for the CC) without first selecting a craft, a crash may sometimes occur.
* FIXED: The LBASES.INI file had some incorrect entries which affected the starting base
locations for some careers. installed, thereby replacing the existing versions.
* FIXED: In certain conditions an item can get into the "repair suspended" state
but will be prevented from switching to "ready" status once it was 100%
repaired.
v1.08 RC36 - 03.04.03
* The obsolete multiplayer option has been removed from the main menu
* Implemented new /cheat command line parameter which enables the following cheats. USE AT YOUR OWN RISK!
+ ALT+X : Destroy any target at will. To use, target the object in the TACSCAN, press V to view it in the CVD and press ALT+X to destroy it. Can also be done from F10 external camera view. If you use this command without a valid target, you will destroy yourself!
+ SHIFT+T : elapse 1 min of game time. Keep pressed for rapid time advancement. It is possible to activate the tractor beam (T) by accident when using this command.
+ CTRL+SHIFT+T: same as above but elapses 10 mins of game time.
+ Speed Boost : If you have a speed factor set e.g. 1-9, you can gain a very large speed boost by keeping the finger either on the afterburner (~) or retro-rockets (TAB) key.
+ Planetary Egress : O will allow you to leave the planet at any altitude.
+ Immediate asset switch : ESC while in fp mode will put you back in your primary asset regardless of where you are.
+ HSD artifact : The artifact allows you to jump from region to region without ever having to fly there. To use, look on the left side of the HUD for the LOC text and left-click on it. This will activate a menu showing the systems and regions. Select a desired destination and the ship will immediately be warped there.
+ Fleet C&C : This gives you command of any NPC asset in the game world, including stations. To use, simply go to TACOPS and either use the zoom-to menu or select an NPC on the map and you will see an orders menu for that NPC as if they were your assets. e.g. you could order a station to launch some carriers to escort or defend you. Then give those carriers their own orders later on.
+ Asset menu: The asset menu on the right side of the screen allows you to create any asset in front of you. Simply left-click on the text to activate the menu and go from there.
* FIXED: Another hole which would sometimes allow negative inventory counts
This Command & Conquer: Red Alert 3 patch offers improvements to the multiplayer game invite system.
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