Red Alert 3
This Command & Conquer: Red Alert 3 patch offers improvements to the multiplayer game invite system.
This upgrade includes all of the upgrades and patches that have been made available to date and should be used by people who have not already upgraded to Version 1.0.4. It should be installed over the base IL-2 boxed product.
======= Version 1.1 Changes =======Â
1. Changes and AdditionsÂ
1. New flyable: Messerschmitt Bf-109 E-4 German fighter.Â
2. New flyable: Messerschmitt Bf-109 E-4/B German fighter.Â
3. New flyable: Messerschmitt Bf-109 E-7/B German fighter.Â
4. New flyable: Focke-Wulf FW-190 A-8 German fighter.Â
5. New flyable: Polikarpov I-16 type 18 Soviet fighter (third-party).Â
6. New flyable: Polikarpov I-16 type 24 Soviet fighter (third-party).Â
7. New flyable: Mikoyan-Gurevich MiG-3 (UB MG variant) Soviet fighter.Â
8. New flyable: Mikoyan-Gurevich MiG-3 (ShVAK cannon variant) Soviet fighter.Â
9. New flyable: Mikoyan-Gurevich MiG-3 AM-38 Soviet fighter.Â
10. New flyable: Yakovlev Yak-1 Soviet fighter.Â
11. Made starting the engine in the air more difficult. The engine may fail to start or even break if it's been overcooled.Â
12. Added "speedbar" server console command (see section 5).Â
13. Added a notification messages for pilot kills in online games.Â
14. The "Recon" target is processed correctly in co-operative games.Â
15. Implemented a game events log file (see section 6).Â
2. 3rd Party Add-On CreditsÂ
Special ThanksÂ
The team wishes to express our thanks to Chris Hinch, Ian Brodie, and all other New Zealand Fighter Pilots Museum (http://www.nzfpm.co.nz) personnel who helped in the development of the flyable I-16.Â
Polikarpov I-16 Tip 18Â
3D Model: Vladimir Titov , Roman "Mad Dragon" Deniskin.Â
Skin: Vladimir Titov, Roman "Mad Dragon" Deniskin.Â
Cockpit: Ilya "Luthier" Shevchenko, Vladimir Kuznetsov.Â
Polikarpov I-16 Tip 24Â
3D Model: Vladimir Titov.Â
Skin: Vladimir Titov, Roman "Mad Dragon" Deniskin.Â
Cockpit: Ilya "Luthier" Shevchenko, Vladimir Kuznetsov.Â
3. Notes on Flying the I-16Â
The I-16 fighter differs in handling from the more modern aircraft found in the sim.Â
First, it has no engine starter, so the engine can only be started on the airfield (with the help of the ground crew). Do not switch off the engine in flight or when making temporary stops.Â
Secondly, you can only operate the landing gear manually as it is not equipped with hydraulic or pneumatic system. To operate the gear, you need to assign two buttons in the Controls menu, Lower Gear Manually and Rise Gear Manually. To raise the gear, press the Rise Gear Manually button repeatedly until the red lamps on the dashboard go off. To lower the gear, keep pressing your Lower Gear Manually button until the green lamps come on.Â
I-16 is not equipped with trim controls of any kind. Control surfaces are calibrated for a hands-off flight at cruise power setting at 1,000 meters and 300 km/h. At other speeds and altitudes you may need to apply constant pressure on the controls to maintain level flight.Â
I-16, as most other fighter-bombers, is not equipped with a bombsight and therefore is incapable of high-altitude level bombing. However, fighter-bombers will drop bombs in a level flight. If you set a GrAttack waypoint at 3,000 meters for a bomb-equipped I-16, Bf. 109E or most other Jabos, that's the altitude from which the bombs will be dropped - and their chance of hitting anything will be very small. When creating missions for fighter-bombers with bombs, make sure that their GrAttack waypoint is at altitudes no higher than 500 meters.Â
4. Notes on the new MiG-3 FightersÂ
There were 315 UBS-armed MiG-3s, and 52 MiGs with dual ShVAK cannons produced.Â
The MiG-3 version with the AM-38 engine is a field modification based on the two prototypes evaluated in mid-1941. Due to the increased power and lower critical height of the new engine this version shows better performance at altitudes up to 4.0 km (with speed of 547 km/h at sea-level, and 592 km/h at 3.4 km).Â
5. Notes on the "speedbar" CommandÂ
The server hosting an on-line game now has an ability to disable using the so-called speed bar feature - the digital information display located in the lower left corner of the screen. The command syntax is: speedbar [SHOW|HIDE]Â
If you want players connected to your server not to use these digital instruments, issue speedbar HIDE.Â
You can type in speedbar SHOW to restore back the default settings and allow players to use the speed bar.Â
6. Notes on the Event LoggingÂ
Any user participating in an online co-operative game, or playing in single-player mode, may now enable logging of events into a text file. To do so, add a eventlog key under the [game] section in the conf.ini file.Â
E.g.:Â
[game]Â
eventlog=coop.lstÂ
In this case, all major activity will be logged into 'coop.lst' file, and may be reviewed later (i.e. with help of the Notepad).Â
In addition to this, when playing a co-operative mission, the current status of every player in the game is automatically logged into this file at the end of the mission (with score, kills, and dead/alive state), including players that left before the mission ended.Â
The AI units names are their 'mission' names and basically intended for log-parsing software.Â
The number in brackets after an aircraft name (i.e. r01011(0) ) represents an individual crew member of the given aircraft (with 0 being the pilot, 1 - co-pilot or rear gunner, and so on).
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