Updates Korean retail version of Command & Conquer: Red Alert 2 by Westwood Studios to version 1.006.
Changes in V. 1.006
Fixes a minor Quickmatch client bug.
Changes in V. 1.005
GENERAL CHANGES
Chrono IFV no longer loses its target when selecting a target further than his firing range. Now it moves within attack range and fires without losing focus at any moment. Modified official maps are not transferred over Internet games. If a player disconnects 3 times in one game for durations more than 25 seconds each, the game will finish and be awarded to the non-disconnector at the 3rd time.
If walls or other buildings block the Soviet Barracks exit, no unit is built even if the user has a Cloning Vat. The cost is refunded to the player. No other infantry units other than those with explosives can blow up buildings when joining to a Tanya command waypoint.
WESTWOOD ONLINE CHANGES OR FEATURE ADDITIONS
New Features:
NAT (Network Address Translation) and Firewall support
(Notice: See Firewall & NAT Support later on this document)
Fixes:
In 4 player Internet games, Red Alert 2 now behaves correctly and continues the match with the remaining players when the host loses connection. The game now behaves correctly by continuing 4 player Internet games when the host gets disconnected from his ISP but is able to reconnect in time. In-game chat, whenever the user types a message longer than a screen width the text is transmitted and displayed properly.
FIREWALL AND NAT SUPPORT
Red Alert 2 now automatically supports firewalls and network address translating (NAT) while playing on Westwood Online.
Note: in this document the term "firewall" is used to refer to both firewall and "network address translation" products.