Patch for Space Empires V.
Version 1.77:
Fixed - Mines will no longer detonate if they cannot damage the ship.
Fixed - A few more conditions where vehicle design statistics would not record a destroyed ship.
Fixed - The solar system display was not repainting and removing marked minefields.
Fixed - After all enemies are dead in combat, ships will hold position.
Fixed - Starting technology points were still incorrect.
Fixed - Starting techs from racial traits were not being supplied.
Version 1.76:
Added - "Display Speed Improvements" to the Options window. These settings allow you to turn off the display of certain column in the Ships, Colonies, and Systems window. Turning off the display of some columns will greatly increase the time is takes to display these windows when large numbers of objects are present.
Fixed - Text wrapping was incorrect.
Fixed - Error in intelligence events script preventing messages.
Fixed - Mines will no longer detonate if they cannot damage the ship.
Fixed - Fleets selected to move together were losing an extra movement point.
Fixed - Damaged ships were not receiving their full movement on the turn they were repaired.
Fixed - Ships were not getting their crew back when unmothballed even if a crew source was available.
Fixed - On a deconstruction and analyze, you might get a message for an impossible tech level.
Fixed - Units would lose supplies and ordnance when recovered during combat.
Changed - Units launched will take supplies and ordnance from their parent object if they do not have their maximum. They will only take supplies down to the level of "Ship Supply Amount for Low Supply Warning" in Settings.txt.
Fixed - Units recovered on a ship will add their supplies and ordnance to the parent ship until it reaches its maximum.