This patch updates the English version of No One Lives Forever 2 to version 1.3. Now includes two new multiplayer modes and improved netcode among other things.
Version 1.3 Changes
New Features:
- Added Team Deathmatch and Doomsday MP modes. Please see the section of
this labeled "Multiplayer Modes" for more information.
- Added ability for hosts to specify score values for tags, frags and other
mode-specific actions.
- Added FX to weapon respawn locations.
- Added the Server name and IP to system menu when connected to a remote
host.
- Added the server name to client score screens.
- Added the ability for hosts to restrict any weapon, ammo type or gear item
from the game.
- Added functionality to select custom mods and resources from the launcher.
Gameplay Tweaks:
- Added a 30 second countdown timer for multiplayer games with a time limit
set.
- Increased multiplayer headshot damage somewhat.
- Increased the max deathmatch score limit to 100.
- Increased the max deathmatch time limit to 60.
- Lowered the splash damage radius of micromissiles somewhat.
- Increased the damage and accuracy of the Gordon SMG.
- Removed snowmobile radar icons from deathmatch to reduce radar clutter.
- Fire bolts have been improved! They now cause mild splash damage and leave
behind a residual flame that will burn anyone who walks through it.
- Player bodies in co-op mode now fade to searchable backpacks.
Bug Fixes:
- Fixed a bug that would cause the game to crash when launching standalone
server from within the game.
- Fixed several memory leaks and crashes that were causing instability in
dedicated servers and problems with load times in singleplayer.
- Improved singleplayer quickload times by 33-50% (Depending on level).
- Fixed the bug that was preventing the player from automatically
un-holstering their weapon after dismounting a snowmobile.
- Fixed a bug that was preventing minimum spec machines from performing well
as dedicated servers. Bandwidth limitations still apply.
- Fixed problems with camera rotation after slipping on a banana.
- Coop: Players should no longer automatically fire their weapon after being
revived if they were firing when they died.
- Coop/Team modes: Added the ability to remove your revivable body (but the
respawn timer remains)
- Hats and other player model attachments should no longer appear before the
player is actually in the game.
- Electrical darts now properly display their FX when they hit a surface.
- The T3 and custom bandwidth options for Internet servers now work
correctly. Please see the updated serverreadme.txt in your main Nolf2
installation folder for details on setting custom bandwidth.
- Fixed the bug where bananas would "detonate" on bodies and
backpacks.
- Players already affected by non-lethal damage cannot be tagged again until
2 seconds after the effect wears off.
- Characters should no longer have weird pitch angles when they slip on a
banana or are sleeping.
- Players under the influence of poison, fire and glue damage will animate
normally if they fire a weapon.
- Co-op: Players on snowmobiles when a game is saved will be standing next
to them in loaded games. This fixes problems with unusable snowmobiles if
some players don't rejoin.
- Fixed a bug where zooming out after targeting a player sometimes left the
player's name onscreen.
- Fixed a bug preventing joysticks from being disabled.
Version 1.2 Changes
- Added Deathmatch support.
- Added Dedicated Server support.
- Fixed the Angry Kitty so it can now be shot to detonate.
- Armed Angry kitties are now much more noticeable.
- Added SCMD system for remote server maintenance.
- Changed the color of player chat from white to yellow for better
visability.
- Updated input code to handle both gamepad and joystick devices under
DirectInput 8.1
- Players should no longer lose thier animations when they die while
leaning.
- Player Vehicles will now get removed properly when the level ends.
- Hitting F8 for screenshot will no longer count as "any key".
- Fixed a bug where you could send empty chat messages.
- Fixed the bug that caused the player to play damage FX after they had died
while taking special damage.
- Changed server directory listing for internet games to only show the
current maps file title, not the full path.
- Adding the same coop mission to the same campaign twice will no longer
result in an incompletable level.
- Fixed a bug where objects in certain levels would appear in the wrong
place on some systems.
- AmmoBoxes will now dissapear whenever any ammo is removed from them, and
then respawn after the specified time with full ammo.
- Fixed a 3d sound issue where select and deselect sounds on weapons would
play as if they were coming from the other players.
- Fixed player respawn points to reduce players spawning on top of one
another.
- Fixed a bug where weapons would sometimes fail to fire if the fire key was
pressed, released and then pressed again too quickly.
- Fixed an issue with the keyboard configuration where assigning some keys
would cause others to become unassigned.
- Fixed player hit detection so that players crouched under geometry cannot
be killed by shooting above thier heads.
- Tweaked the range of certain weapon sounds.