This patch updates the European retail version of New World Order to version 1.42.
Version 1.41 changes:
- Game runs faster
- More stable
- Drastically improved networking
- New weapons behaviour and tweaks
- Added freeze-time and round-time
- Improved AI behaviour
- Server pass wording, admin login
- More
Version 1.35 fixes:
- Improved stability
- Improved performance
- Added bind able 'previous weapon' control
- Added bind able 'cycle weapon forward' control
- Added bind able 'cycle weapon backward' control
- Added mouse wheel as bindable input
- Single player made easier, player more resistant
- Improved networking throughput and bandwidth usage
- AI upgraded for single player and Cooperative game modes
- Hostage rescue game mode improved, hostage behavior improved
- Added blue/green colors to different teams in scoreboard
- Added blue/green colors for chat messages showing team
- Added 'dead' tag after name in chat messages
- Added 'auto reload' switch in player options
- Weapons upgrade for AI in coop, AI's grab weapon according to rank
- Added map rotation script for servers
- Added map rotation time '+map time' switch on command line
- Added 'vote map' remote command for map voting
- Added 'vote mode' remote command for game mode voting
- Moved 'dead' tag in scoreboard to after name, so you can see rank when dead
- Made chat messages use smaller font
- Added a little gravity for jumping
- Added 'player joined' and 'player left' messages top right corner
- Fixed issues with certain keys
- Shooting hostages give minus ranking points
- Fixed server thread timer issue
- NWO dedicated server with +pure option now runs in a window so it will run on any Windows box
Version 1.34 fixes:
- Increased stability
- Increased FPS
- Added fast screen refresh option to video settings for extra fps
- Added VSync option to video settings
- Added Triple-buffer option to video settings
- Added Bump mapping option to video settings
- Upgraded player movement (higher attack, less delay)
- Tweaked player jump, higher and slower
- Upgraded server-side hit detection to be exact
- Upgraded networking
- Upgraded client prediction for smoother movement
- Added head bobbing on/off switch to player options
- Fixed clearing of keyboard buffer issue that could
cause movement without key press
- Improved server refresh speed
- Added 'fast server refresh' toggle to network options
- Added key-bindings for weapon slots
- Improved scoreboard, players now sorted according to
rank points
- Fixed shooting while having voice-commands and load out menus open, they will auto-close
- Added Rotating radar to player options
- Fixed glitch in camera-go-through-wall protection code
- Increased speed of death animations playback
- Added ability to spectate other team
- Fixed so that you can't spectate dead players
- Fixed right mouse button zoom issue, zoom could flicker if held down
- Increased weapon switch speed to 180%
- Added 3rd person free look mode
- Added mouse wheel zooming for free look mode
- Added system to control player animations according to their true velocity
- Added vote kicking
- Added vote chat command to open up a channel for dead players to live players
- Added anti-stuck protection code
- A Planted bomb stays in effect until disarmed
- Fixed issue with client crashing if falling off map
- Fixed lag for flame and tracers
-Network bandwidth requirements lowered.
-Improved auto-detect net speed during game play.
-Added support for high latency players.
-Fix for single player on different hardware configs.
-Fix for joining - (thrown back if computer too slow).
-Fixed respawn bug where you could get stuck as dead.
-Fixed bug where you would not respawn after team-switch, team-switch now costs you a life.
-Fixed bug where player would not stand up after respawn / new round.
-Fixed problem where you could see through walls.
-Fixed stuck at spawn location problem.
-Fixed problem with jumping in sloping surfaces / jumping.
-Added in keypad keys for binding + a bunch missing keys.
-Fixed so that you can only speak to dead player when you're dead yourself.
-Dedicated server CPU + RAM requirements lowered.
-Added dedicated server + pure option for GISPs (remote controlled hardware).
-Improved client network transmission / higher throughput.
-Added faster feedback on kill / playback of death animation when you shoot someone.
-Fixed so that players that are dead on the server will not get movement packets routed (high latency could cause clients to delay their deaths).
-Fixed problems with single player scripts.
-Made Internet server listing default in 'join server' menu.
-Added 'want to disconnect' dialog boxes before start server and join server menu options if you're already connected to a server.
-Fixed player message typing, type outside the screen.
-Fixed orientation cords being transmitted over the
network - players could flip around and flicker when moving / turning.
-Added 3rd person spectator view (Fire2 toggles).
-Added ability to spectate players after team select when you've just joined the server.
-Added in support for binding middle mouse button to actions.
-New command line switches.
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