Dungeon Defense Full Game
Secure your subterranean holding and interrogation facility in this free Unreal Engine 3-powered tower defense.
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The Rise of Nations v1.03 patch focuses on fixing the game's multiplayer issues.
Rise of Nations patch 1.3 focuses on multiplayer (MP) issues
Rise of Nations changelist for version 01.14.06.0500 (retail patch 2)
Multiplayer Technical Fixes
- MP Lag seems to be fixed even for severe clock drift. The major MP lag issue was not
related to network bandwidth.
- The major issues with hosting behind a NAT have been fixed.
- MP ratings are fixed. Ratings will be reset as the current ones are not meaningful.
- GameSpy Arcade and the in-game matchmaking services are now compatible.
- Chat message are now white with only the player name colored. Armageddon does not happen
in "Sandbox" mode (1-player).
- Additional anti-cheat protection.
- Fixed ping-sorting for in-game matchmaking.
Auto-Patch System Updates
- Much better support for pre-prelease patch testing.
- You can now check for updates without going into GameSpy.
Conquer the World
- CtW crash related to 16-bit vs 32-bit color on battle loading has been fixed.
Color Adjustment Support
- Added a semi-documented way of adjusting the colors as requested by some colorblind
players. Thanks to Ike for putting it in and providing a sample set of colors.
Patch 1 Fixes, version 01.14.05.0902
Rise of Nations changelist for version 01.14.05.0902 (retail patch 1)
GameSy Matchmaking
- Settings no longer locked in setupwin.
- Lockable/unlockable game settings.
- Auto-kick ignored players, display host in green.
- Fix to peerIsReady when not in staging room.
- Using player name passed from Arcade.
- Fix to status text on popup for players.
- Check for player ready relative to arcade.
- Resetting focus to editbox when dialogs are closed, so that accidentaly pressing
spacebar won't kick the player out.
- Removed ping beside player's name (now found in mouseover text)
- Fixed setupwin not taking gamespy requests.
- "Add to buddy list" popup keeping modality when launching fix.
- Refreshing ids in player listbox when entering and leaving rooms
- Profiles that are ignored are removed from your buddy list
- Group chat persisted when entering and leaving rooms
- Switching lobbies does not clear chat buffers
- Short map names added
- Long nicknames cropped in player listbox
- (LOC) Buddy list requests now in the language of the player receiving the request,
rather than the one sending it.
- Icon for locked/unlocked game settings.
- Various sorting and other UI fixes
Scenario Editor
- Pack state persisted in scenarios
- Added Groups::clear() when creating new map
- Fixed fighter bomber queue crash
- Unqueuing units no longer trashes resources.
- Disabling "create unit" buttons when the leader does not have enough tech to
create the unit
- Some type editor values should be able to be reset to zero
- Line of Sight max limit added
- Limits for max_range and armor
- Rush rules now work in scenarios
- Fix for crashes when re-initing or clearing all in scen editor when mine placed on
mountain
- Increasing the # of script timers
- Added sniper ability to script functions
- Gaining non-unit techs now also gains all prerequisites
Misc Fixes
- CTW: overrun and card bug fixes
- CTW: purchasing territories fix, cheat key fix
- CTW: replay bug fixed
- CTW: crash fix
- fix script function has_cast_order to get sniping for scenarios working
- fix AI taunts directed toward other teams
- fix AI taunts when sound is disabled
- fix unpacking siege in scen editor
- fix to packet padding in MP (chat).
- fix crash bug in scenario loading
- fix for turkish merchants
- fix for save/load of units that were available but didn't actually exist in the world.
- rivers now try to connect out to edge of world if possible, so they don't just hang 1/2
wcoord inland, esp for scen editor
- Fixed OOS for alt+tab on Win98
- Added a text to rendermanager, added some emoticons
- Script bug fixes with use of find_capital
- Various anti-cheat fixes
- Removed unreferenced anims, added some siege mortar crew default animations
- ALL VERSIONS: Fix to possible infinite loops in ifacerendermanager tiling.
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