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Windows client patch for Battlefield 1942, updates any version of the game to v1.4. Changes are listed below.
NETWORK/SERVER
New Features
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-Support for Q-Tracker.
-Support for XML event logging (described in its own readme file).
-Improved CRC content checking which allows the server administator the option
to include client side modifications but still block client side cheats.
-Added ability to reserve slots with a password.
-Added spawn points for some airfields.
Bug Fixes
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-Support to use the same remote console port on two different BF1942 servers.
-Remote console now works on Windows98/Me.
-The free camera is now predicted on the client to give better control.
-Underscores now work for remote commands executed from the in-game console.
CLIENT FIXES
New Features
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-The console command Soldier.CameraShakeFactor 1.0> toggles the camera shake in 1st
person on/off.
-Two new weapons replacing earlier weapons used in the game
* Type 99- Japanese Assault rifle
* DP 1928- Russian Assault rifle
Improvement of game feeling
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-Slight delays when turning, jumping and pulling out new weapons for a smoother and
tighter experience.
-Recoil animations changed.
-Improved Death Cam: can now be configured to disable `Reveal Killer' mode.
Gameplay Fixes
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-AA Guns do not cause splash damage when hitting sandbags.
-Mines now detonate when vehicles go in reverse over them.
-Infantry can now aim a full 180 degrees up and down in the 1st person view.
-Camera shakes when firing weapons mounted on vehicles.
-A pixel added to the center of the cross hair (server option).
-Disabled ability to repair land-based vehicles in hangars.
-Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
-Default mouse sensitivity raised for air controls (You need to revert to default input
settings once for this to take effect.)
-Added friendly mine indicators to HUD and mini-map.
-Increased bayonette damage to cause instant kill.
-Machine guns on Japanese destroyers don't run out of ammo anymore.
-Deviation time goes back to normal after running faster.
-Archival in Wake Island CTF spawns in with full health again.
-Less damage to planes from stationary machineguns.
-Road to Rome bombers re-balanced.
Physics improvements
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-The collision bug where you could push another player into an object or building as been
looked over and fixes has been added.
Graphical Improvements
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-New and improved parachute landing animation in 1st person view.
-Lightmaps on ships implemented.
-Increased visual effect for AA-gun airplane hits.
-Improved hit particle effect when shooting at infantry.
-Road to Rome british soldiers get the Sten Gun.
-Faulty Defgun death effect fixed.
-Fixed a bug with B17 flaps that caused them not to appear on clients.
-Bazooka/Panzerschrek smoke trails changed.
Optimizations
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-Improved precaching when loading maps, reducing stalls when new objects are loaded in
during game.
Sound improvements and optimizations
------------------------------------
-New and improved Sounds in 1st person view
*Increased volume of impacts
*Louder explosions for grenades
*New Sound for the Axis Assualt rifle STG44
Menu
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-Scoreboard now shows current server's name, IP address and Map name.
-Scoreboard now lists player ID for all players.
-Buddylist is now saved to profile and retained between maps.
-Text messages and kill messages from buddies are color coded green.
-Bug causing the display of text messages and playing of radio messages when map start in
a MP game fixed.
-Screenshots can now also be taken of the score board.
-Paste (Ctrl-V) in 'Add Server' box added.
-Voting system feedback improvements
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