Open beta version 2.1 of the Battlefield 1942 editor Battlecraft. Allows you to create your own maps for the game. Installation instructions can be found here.
Battlecraft 1942 - NEW 2.1 Version
Version 2.1 of Battlecraft 1942 now supports the following
- Added Invasion of the Philippines support
- Added Liberation of Caen support
- Improved in-game map water generation. Can now specify water color to use by way of the water properties dialog
- Changed water height change to flag map changed for save
- Improved Camera On Terrain movement
- Startup now auto loads the bf1942 mod cfg if it exists
- Improved camera movement code
- Optimized Snap Objects To Ground code
- Added fog rendering and option in Editor Options dialog
- Added registry support for chosen texture set
- Added support for teamOnVehicle for object spawns to create spawnpoint vehicles
- Fixed some problems with Merging Light Maps
- Changed grassy green detail texture in default texture set to a grayscale Omaha texture
- Changed the maplist.con writing on "Test This Level" to work with BF1942 1.6
- Fix registry keys from not reading sometimes
- Added "(None)" to object spawns for only creating spawns for certain teams
- Added random Vegetation placement tool
- Made red strike-out on mini map generator darker
- Fixed bug with deleting objects not giving back objects used count
- Added option to render/not render water in BC for easier terrain editing under water
- Added Progress Bar to status bar for generation functions
- Changed Add File To Archive to be multi select
- Added support for onlyTakableByTeam on control points
- Added check to block numbers in level file names. This will prevent many user errors
- Added better cursor-over selection on object spawns
- Changed CON File Editor to Archive File Editor and added command to remove files from the level archive
- Added ability to edit many selected objects by hitting the ENTER key
- Added new Function menu to application menu and sorted out commands
- Added function command to set the spawn camera position instead of setting it every time you save
- Added dialog to In-Game map generator
- Added ability to customize In-Game map icons
- Added validation of game.addModPath in the BF1942 init.con file for shadow generation to work on MODs
- Changed selection of Static objects and Object spawns to be from any category specified in the .lst
- Added code to change modPath on new CFG creation
- Added code to copy the palette file over to the shadowwork directory during merge
- Added an effects category to the .lst file
- Added option in Functions menu to revert terrain shadows from surface maps