Mod for Rune to allow up to 4 players to play together through the single player game.
Rune Co-Op Mod v1.2 replaces the previous Mod and patches. Please delete the old Mod and patches. This is the only one needed now.
Many new changes have been incorporated into Co-Op 1.2. One of the largest changes is 14 of the maps have been split into 2 smaller maps, part 1 and part 2. Splitting these maps made a huge difference in network performance, greatly reducing lag for the server and clients. The 2nd biggest change is the new addition of the Skeleton Warrior. This new AI is absolutely one of the best additions to the Mod. The new Skeleton Warrior will appear in the 1st 17 levels.
Updates/Fixes:
* Moving Elevators and lifts fixed, will no longer drop client players through bottom or jitters when walking over or riding them.
* Added new Fire Zombie in hell levels.
* Added new Skeleton Warrior on levels Co-Op04 through 17.
* Fixed trigger on level 32 also slowed down spawning rate of goblins attacking.
* Added half way teleporters on just about every level.
* 14 levels split in 2 parts for better Internet multiplayer performance.
* Removed many goblins and crabs from 1st 15 levels and replaced with the new Skeleton warrior.
* Fixed Boss Dwarf can no longer be knocked down by hammer.
* Fixed Boss Crab, he can no longer be flipped over from attacking him.
* The battle part 1& 2 has been changed, 1st part is only a viewable video part 2 is playable. With ships on station when the game starts, ship moving caused too much lag and made the level hard to play.
* Map 29, fixed Machine room for large gears being destroyed now works correctly.
* Map 33, added doors after Mech boss fight, added 3 pumps linked to the 3 doors.
* Sark levels have thinned down and health increased, also slowed timing on spawn rates.
* Map 28, added door to outer halls area opened by lever now...
* Map 17, added an extra event with Boss Trial Beast.
* Map 14, added door to 1st part of map with hidden pumps to open door.
* Map 14, added secret hidden weapon to level "Broadsword".
* Several maps fixed several lizards on levels fixed now able to be picked up.
* Several maps A.I. thinned down and health increased for better Multiplayer performance.
* Map 22 fixed, Door changed to unbreakable door, now opened by lever.
* Map 15 & 16 stairs fixed, made stairs wider for smoother navigation.
* Map 22 Boss health increased.
* Map 32 thinned down goblins falling from ceiling.
* Sark levels, 40% of Sarks thinned down and health increased for better multiplayer performance.
* On several levels power runes have been fixed that were not showing up in the game.
* Added 14 more halfway teleporters.
* Map 39, added a door at start of level. This door is timed at start of level to open
* Map 14, ending elevator slowed down.
* Map 25, Fight scene with Sigard and Sarks fixed, timing of fight was not correct now looks more accurate.
* Map 27 falling rocks dispatcher was not working correctly for the rumble cliffs, now fixed.
* Map 39, Conrak's health has been increased.
* Map 12 Blade room doors are now set in sequence. Doors will open only after the 1st blade room pump has been pushed.
* Map 36 Fire beast health and fire damage increased.
* Map 41 Teleporter placed in canyon incase of death.
* Map 40 Hole in floor made bigger for easier access when jumping up.
* Map 04 fixed area that could cause player to fall through the floor.
* Map 37 fixed pump to activate after Boss death. In rare instance main doors would close that could cause level to not end.
* Map 14 added hidden levers for door on 1st floor to make better use of the entire level.